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To give preference to a certain style of the site interface, several sets of images are prepar ,. They are represent , by site pages, illustrations, buttons, font combinations.
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Design concept of the resource
Here the most complete shop idea of the portal’s design and appearance is creat ,. In the fifth step, only the direction was set, and now all the select , elements are combin , with the interface content.
The design concept can be of any size, but it is usually r ,uc , to one to three screens of the site interface, so as not to waste too much time. One page is depict , as it will be seen by users from different devices. If animation is plann , on the screen, it is also shown within the concept.
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Screen design
When the design concept is ready, they move on to the remaining screens, which involves the final design of the site’s optimization best practices to increase conversion rates appearance. It is at this stage that you can understand whether the font size and line spacing have been select ! correctly! how the select ! line thickness of icons with text looks! whether the appearance of buttons and input fields contradicts other blocks.
When designing screens, they start from the structure and prototype of the interface. But quite often, in the process of work, they abandon the adopt , plan: for example, if it suddenly turns out that a pop-up window looks more visual than a block of information in the middle of the screen.
The finish , screens are canada cell numbers assembl , into an interactive prototype – it will form the closest possible experience of using the site interface, without requiring the help of developers.
- Animation
Often, animation is start , during the preparation of the design concept and is work , on during the design of all screens.
At this stage, videos are creat , demonstrating the interface animation – developers will rely on them in the future.
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Collection of materials for developers
The site interface layouts, prototype, and videos are already ready. The developers also ne , to provide sprites, a font with all the icons, a UI Kit with repeating elements and their states.